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GUILDS AND GUILDETTE'S
Ankh-Morpork is the home of many of the Discs oldest and most respected Guilds, the largest and most senior of which are societies in their own right. A Guild may well, in return for a tithe , oversee all aspects of a member's life practically from cradle to the grave ( in the case of a Assassin these are not normally few and far between) and possibly beyond in some cases.
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The
most stylish Guild by far is the Assassins, who must always be quite
literally dressed to kill
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ASSASSINS
GUILD The Assassins Guild is a Guild for only the certain kind of person. You must:-
The most important part of being a Assassin is you do not work because you enjoy the hunt or inhuming your prey but for one reason only..... for the money. By law a Assassin must always leave a receipt. |
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Thiefs
Guild To
become a thief you must be sly and nimble, the thief is always looking
out for the dumb-kid who he can take advantage of and he is always looking
for that next big heist. |
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Wizards
Guild (UNSEEN UNIVERSITY) The Wizards Guild is run from Unseen University (UU for short) and apart from being home to some of the greatest minds on earth....... its also home to some of the largest bellies, the most arrogant and most self indulgent people on all the Disc. |
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Warriors Guild I
Warrior is the easiest of character roles for a Newbie (New MUD Player)
as strengh comes easily to the dim of mind ..... but yet in my travels
I have met warriors who are stronger in magic than myself as they have
become so strong they have learnt everything they can.
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Priests Guild Priests
can worship many Gods all of wich will bring them different capabilities,
Gapp is the God of Fine Clothes (ideal for a Assassin), Sek is the God
of well umm evil really, and there aso many more including Gufnork and
Sandleforn. |
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Witches Guild (Grannys Cottage) A Witch does
not so much study magic as the art of headology and the understanding
of how people work. |